Wednesday, December 26, 2012

Immeril's third turn

Immeril fires a Magic Missile at the Blazing Skeleton.
He rolls a 9 + 8 = 17, a hit!

Then, a strange mist rises from the ground, and he's gone, reappearing further down the valley, where the Blazing Skeleton arose.

Off to the west, the Juice rumbles forward. On it's next move it will hit the tile where Raistlin and the Gargoyle are, then turn slightly to hit the tile where Wen'keor and the Blazing Skeleton the turn after that, then keep rolling east. (Monsters and Traps that move, move tile-by-tile, and they cannot move diagonally from one tile to the next. The 4x4 tile where Raistlin and the Gargoyle is adjacent to the tile where the Juicer is, so they will be next. Wen'keor and the Blazing Skeleton are on the next tile to the below, so they will get hit next turn.

Among the charred debris from the Blazing Skeleton, Immeril finds a Holy Avenger sword.








(I made an error, I had saved the updated images with poisoned conditions added from a couple of player turns ago, but we decided to cancel that encounter, so I was under the impression that Raistlin and Immerial were still poioned when they actually aren't. I should have deleted the updated player card status cards. We are also thinking of making a ruling on how the Juicer moves. My proposal is that it moves along the transparent bue path depicted above, and will attack anyone in any square touched by the path.)

No comments:

Post a Comment