Monday, December 24, 2012

Wen'keor's third turn

Wen'keor hisses, "Thisss isss getting tediousss", as he strikes down the Dire Bat and then stages a strategic withdrawal back to the east.

He uses Trapping Strike against the Dire Bat. This power normally allows him to pull a Monster from a nearby tile to be adjacent to him, and then strike. But since the Dire Bat is already adjacent, he will just attack it. He rolls a 15 + 8 = 23, enough to hit the Bat and send it to its doom.

After killing the Bat, he moved NE to back back with the other party members. The Bat could not carry any treasure, so its Treasure is laying on the ground up ahead.

As he is running back to his friends, the Blazing Skeleton gives chase, easily catching up with Wen'keor just as he reaches the "safety?" of his friends. (This is an effect I completely forgot about last turn, Way back on turn 1 Wen'keor was Cursed with the Wrath of the Enemy curse. This curse activates at the end of the Hero's Exploration turn, and brings the nearest Monster so it is adjacent to the cursed Hero.)


The Blazing Skeleton throws a ball of fire at the nearest Hero, the attack affects every Hero on that tile, but even though he is adjacent to both the Gargoyle and Immeril, he is actually on the next tile, so the fireball will only effect him. The Blazing Skeleton rolls a 3, and adding 6 is still a miss. But the heat of the fireball still causes a minor wound to Wen'kero, he takes one damage instead of two.

As Wen'keor dove tot he ground to avoid the fireball, he landed on a pretty little flower, growing serenely in the valley. But, this is a dangerous land, and not everything is as it seems, for the innocent looking flower is actually another trap laid by the goblinoids, this time it is an Acid Spray, cleverly disguised. When brushed against, it erupts in a mist of caustic acid.

The Acid Spray rolls an attack, it rolls a 9, adding 6 gives it a total of 15. This is enough to hit Wen'keor, and he takes 2 more damage. The area of effect is all Heroes on the current Hero's tile. Again, Wen'keor's placement saves his friends from harm.
 
But Wen'keor is hurt; he's lost half of his health, and still has a Blazing Skeleton ready to strike at him again.
 
On the bright side, as the last thing on his turn, Wen'keor rolls to see if he can shake off the curse. He rolls a 16 and casts off the curse.

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