The Gargoyle then suddenly appears in front of Raistlin, as if to protect him from the Dire Bat.
Raistlin's attack: He rolls a 14 + attack bonus 8 --> 22, a hit!
Then, from out of nowhere, a flurry of poisoned darts strike down from the cliff face. It seems that the goblins were expecting our heroes to try to rescue the children. This trap is very deadly, it causes two points of damage on a hit, and gives the Poisoned condition.
(Heroes that are Poisoned take a point of damage at the start of each of their Hero Phases until they either make a saving throw at the end of their Hero Phase, or are cured by some action. Since the Poison works at the start of the Hero Phase, and they cannot make a saving throw until the end of their phase, a Poisoned hero will take at least 3 damage. There are 5 Experience points in the pool, so Raistlin could use them to cancel this event. If he does not, then anyone entering the red area will be attacked during the Villain Phase.
As an action, a hero can attempt to disable the trap. The trap will effect Raistlin, Immeril, and Raistlin's Gargoyle immediately. Traps attack during the Villain phase, which is right after the Monster phase, it will attack right after the Dire Bat attacks Wen'keor. The Monster & Villain Phases are after the Hero Phase, so the hero who triggered the Trap cannot attempt to disarm/deactivate it until their next turn. To disable a Trap, you must be on the tile effected and then instead of attacking use the action to make a die roll, the Trap is removed on a roll of 10+)
The Dire Bat briefly wavers in its flight, but recovers and swoops down upon Wen'keor again.
The Dire Rolls rolls a natural 20! - that's gonna leave a mark. 20 + 8 = 28, and Wen'keor AC is 14, so the Dire Bat does 2 more damage to Wen'keor. Its screech also alerts more Monsters - a new tile is placed, and more Monstes are generated. This time a Dark Talon and a Carrion Crawler. Both advance toward poor Wen'keor.
At the end of its turn, control of the Dire bat passes to Keyleth, it will activate again on her turn.
The Trap activated during Raistlin's Villain Phase. Since this is the first time we've played this game, I'll slide a bit on the rules and run the attack, but then give the option to ignore all of it if Raistlin decides to use the 5 Experience Points to cancel the event.
The Poison Dart Trap activates, and is immediately canceled by the will of the masses. (Our intrepid Heroes do not want to face the very dangerous Poisoned Dart Trap, so they use the 5 Experience Points available in the XP pool to cancel the event.)
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