Friday, December 14, 2012

Raistlin's first turn

Raistlin thinks to himself: "Hmmm, I sense something near here, an old magic circle I suspect."

He moves to the magic circle, looks around briefly, and then closes his eyes and begins to concentrate. If he learned anything, he will tell the rest of us at a later time.
After a brief time, he begins an arcane chant, the air around him seems to shimmer, and the traces of the circle seems to reach up into the shimmer. A form begins to materialize within the shimmer. I wonder what it will be?
(Raistlin is casting his Summon Monster 2 spell, it will create a Monster Ally that will fight for him until it is destroyed. What it will be is immaterial at the moment, since once it activates there are no enemy Monsters left alive. If will just patiently wait for Raislin's commands.)

But... <...insert dramatic theme music here...> something seems to go wrong. The magic circle flares just as Raistlin finishes his spell. You all hear him gasp, and see him drop to his knees, holding his head in his hands. But whatever it was, it passes quickly, and with the help of his new Ally, he regains his feet.
(Since Raistlin did not explore, he had to risk generating an Encounter. Purely by random, the Encounter was the Waking Dream event - A corrupting influence from the Far Realm unleashes a waking nightmare. This has to be the perfect event when you're casting a spell within a magic circle. The event attacks him with a +8 attack. If it hits he takes one point of damage and is Dazed.
But, in typical fashion, the random number generator your GM is using rolls a "3". Raistlin's innate ability increases his AC against non-trap events by +2, so he has a final AC of 16 against this attack. The final modified die roll of 11 is not enough to hurt him.  Since this was an instant event, I'm not going to bother to scan the card and upload it.)

Until we know what Monster Raistlin has summoned, we'll use one of his "Magic" tokens as a placeholder.

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